#pragma once
#include "GameModuleDependence.h"
#include "MessageSender.h"


namespace _MODULE_
{
	namespace _GAME_
	{
		class Controller:
			public _FOGGE_::_MSG_::MessageSender
		{
		public:
			Controller(void);
		public:
			~Controller(void);

			void SetActor(_DATAPART_::_GAME_::Actor* ptrActor);

		protected:
			_DATAPART_::_GAME_::Actor* m_ptrControllingActor;
		};
	}
}